![]() That being said, most people do not have a wheel or racing sim setup, its definitely a limitation but not an excuse. Now I know you’re thinking, why the hell am I reading this damn ESSAY about tuning beamng cars when you’re telling me I just suck at driving… just bear with me.īeamng has slowly but steadily grown in popularity and concurrent players since its initial launch in 2014. ![]() Unfortunately, you will not be able to improve the car unless you, no offense, improve your driving. The thing is, the cars are either severely understeery or oversteery, but the driving is far from unrealistic. The driving just isn’t realistic, everything either doesn’t turn or you cannot it drive straight. Some common things I hear about this game is that the driving sucks. high/too much rebound=too low of a rebound damping rate) so just ask.īeamng.Drive is a fantastic soft body physics simulator that makes for some incredible driving (and of course crashing) experiences. I know terminology can get confusing (ex. If there is anything that is confusing, just ask and I can elaborate. If this isn’t enough of a tldr, be smart and read the post before asking questions.Įxcuse any formatting, grammatical errors, or redundancies, its a long post so I'm bound to mess something up. Fix your differentials, 80% of the driving characteristics are because beamng has poor settings for their differentials. A controller is not an excuse but it is a limitation. (if yall like this post ill do one for rallying on dirt or tarmac or both, but don't ask for drift or drag as I don't do that) Not rally, not drift, not drag, not touge, not even tarmac rally. Also these strategies apply to track driving. Its long af, But it will provide you with basically all the background knowledge and information you need to tune a fast track car in beamng. Yeah, this is basically a beamng tuning dissertation. While not always strictly enforced, moderators may act in situations where new submissions detract from the welfare of the subreddit. Please try to include a descriptive title with your post, do not title it "Why"/"Broken", etc. Support posts must include self-text for context/information. You may consider posting such submissions to /r/okbuddybeamng (not affiliated with this subreddit) instead. Low-effort, meme, or NSFW content will be removed. No low-effort submissions and memes, or NSFW content. Comments that devolve into purely off-topic discussions may be locked. For example, showing off a cool stunt, introducing a new mod you've developed, etc.įor posts, if not obvious, you should submit the link as a self-post and include an explanation. Submissions with a specific purpose are not considered self-promotion. This includes but is not limited to YouTube content, blogs/articles, referral links, etc. Be respectful, or you may be banned.ĭo not link or discuss pirated mods, games, or piracy websites. Toxic and aggressive behavior will not be tolerated.ĭo not be rude to any other user. Keep discussions civil, mature and friendly. No offensive behavior or inappropriate content. Your super hyped up safety ridden mechanical wonder will understeer and never make the is a realistic and immersive driving game, offering near-limitless possibilities and capable of doing just about anything!īeamNG in-house soft-body physics engine simulates every component of a vehicle 2000 times per second in real time, resulting in realistic and high-fidelity dynamic behavior. The tires will squall in agony as you push them over their limit of adhesion. Originally posted by falcon_x:In reality most production cars won't handle a sharp turn aka > 45 degrees over or at 30 mph. Traction coefficients and stiction are what I would expect. I have a 2015 STI with torque vectoring, stability control and traction assist and I guarantee you if I take a corner at 30 to 35 I will have a tough time making the corner even with all that high tech crap enabled. So the next time you come to a right turn and the light is green I dare you to take it at 30+ mph without hitting the brakes. Squall = over the limit - living on borrowed time. Squeal / skitter = at the limit / max traction. You turn in too much and the back end comes out and you smash into trees. ![]() You can take those corners at around 85 mph in the performance cars if you brake and turn in correctly. Your super hyped up safety ridden mechanical wonder will understeer and never make the corner. In reality most production cars won't handle a sharp turn aka > 45 degrees over or at 30 mph.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |